Saxones Faction leader: King Sigeric Faction traits: Voyagers: +20% movement range for all fleets Settlers: -50% building conversion costs (all regions) Palmyra Faction leader: Queen Zenobia Faction traits: Enlightenment Ruler: +20% research rate Piety: -4 Banditry for each cult building (all regions)Ĭulture: Germanic Kingdoms Cultural traits: Terrors of the night: Can always choose to fight night battles Looters & Raiders: +150% income from raiding and sacking Gallic Rome Faction leader: Gaius Tetricus Faction traits: Romanisation: Public order bonus (max +6) from presence of Latin culture Administrators: -20% political action costs Rome Faction leader: Aurelian Faction traits: Iron Fist: -50% resistance to foreign occupation Marching Orders: +15% movement range for all armies Playable Factions Culture: The Divided Roman Empire Cultural traits: Defenders of Civilisation: +15% morale for all units in own or allied territory True Rome: Roman factions share a major diplomatic penalty with other Roman factions Head over to the Total War academy page to learn what’s new in both Total War: ROME II and Empire Divided. Will you unite an Empire Divided, and return Rome to its former glory? Or will you become the arbiter of its final downfall? Aurelian stands ready to take the reins in Rome, though the task he faces seems insurmountable…
The once-glorious legions are forced to assume a defensive posture as their strength wanes time is not on Rome’s side. Queen Zenobia holds fast – but for how long? They are held back only by a staunch defence led by Palmyra. To the east, the Sassanids set out on a grand conquest that culminates with an assault against Roman lands. This is its gravest crisis yet.Įager to capitalise on Rome’s instability, barbarian tribes gather like a storm on the borders, to plunder the riches of civilisation. A string of inept emperors and usurpers vying for power has led the Roman Empire into near-total economic collapse. – A new grand-scale Campaign Pack for Total War: ROME II – Plunges players into the crisis of the third century, a critical turning-point for Rome – Play as one of ten different factions across five cultural groups – New Heroic Factions with elaborate victory conditions, famous leaders and crafted event-chains – New period-specific events, dilemmas and missions – New Campaign features: Plagues, Cults and Banditry – Restructured technologies and unique new buildings About This Game Total War: ROME II – Empire Divided